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2011年9月16日金曜日

Tokyo game show turns to cell phones, has new star

CHIBA, Japan – A startup little known outside Japan that offers games for cellphones is emerging as the new star at this year's Tokyo video game exhibition, usually dominated by big-name console makers like Sony and Microsoft.

Gree Inc., a social networking service that began just seven years ago in the founder's living room, had its first booth ever at the sprawling Tokyo Game Show, which previewed to media Thursday ahead of its opening to the public later this week at a hall in this Tokyo suburb.

Its stardom underlines the arrival of so-called "social games" aimed at casual users passing the time on smartphones and tablet devices rather than the sophisticated plots, imagery and controls found on gaming devices.

With Gree, mobile games are an additional feature to its social networking service, similar to those already common in the U.S. and other nations with Facebook and Twitter, although those don't focus as much on gaming.

Yoshikazu Tanaka, the 34-year-old founder and chief executive of Gree, said he was serious about expanding business overseas, targeting 1 billion users in the next several years.

Gree already has drawn 140 million users worldwide, and has opened overseas offices, including San Francisco and London.

Gree's booth was among the biggest at the annual Tokyo Game Show.

And it was drawing just as much of a crowd as Sony Corp., which exhibits every year, and was showing off its new portable machine, PlayStation Vita, set to go on sale Dec. 17 in Japan and early next year in the U.S. and Europe.

In Japan, PS Vita will face off this holiday season against DS3, the portable from Nintendo Co., which features glasses-free 3-D imagery.

Both Nintendo and Sony executives, in presentations earlier this week, expressed worries about keeping growth going in the gaming business, perhaps because of competition from devices like smartphones, Gree's specialty.

The shift to smartphones was affecting game-software makers as well.

"The network itself is the new platform," said Yoichi Wada, head of Japanese game software maker Square Enix. "Game developers need to keep in mind that gaming is spreading to casual users, including newcomers."

But the advantage of offering gaming on cellphones is simple: Almost everyone in the industrialized world owns a cellphone, and as more nations join that fold, people in those nations are bound to buy cellphones, too.

Tanaka said the advent of social gaming had changed the industry because people were always connected to networks with smartphones and tablets like the iPad, and people aren't necessarily going to go out and invest hundreds of dollars in a special game machine.

Tanaka said he envisioned a time whencell phones would become plentiful in places like Africa and South America for low prices, and people, who would never dream of buying expensive game machines, would be accessing Gree services from cellphones as gaming newcomers.

"What is coming next is very important," he said as a keynote speaker, a good indicator of his spot in the limelight. "Gree is targeting all cellphone-users."

Takashi Sensui, general manager at Microsoft Japan Co., said Microsoft sees social gaming as an opportunity to grow, as it is strong in games for cellphones and computers, as well as with those for its Xbox 360 home console.

What computer device people may want to use merely depends on where they are, such as whether they are on the move or they are at home, he said.

"You can use Microsoft's platform anywhere, anytime and everywhere, on any type of device to enjoy entertainment," he said.

___

Follow Yuri Kageyama on Twitter at http://twitter.com/yurikageyama


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Tokyo game show turns to cell phones, has new star (AP)

CHIBA, Japan – A startup little known outside Japan that offers games for cellphones is emerging as the new star at this year's Tokyo video game exhibition, usually dominated by big-name console makers like Sony and Microsoft.

Gree Inc., a social networking service that began just seven years ago in the founder's living room, had its first booth ever at the sprawling Tokyo Game Show, which previewed to media Thursday ahead of its opening to the public later this week at a hall in this Tokyo suburb.

Its stardom underlines the arrival of so-called "social games" aimed at casual users passing the time on smartphones and tablet devices rather than the sophisticated plots, imagery and controls found on gaming devices.

With Gree, mobile games are an additional feature to its social networking service, similar to those already common in the U.S. and other nations with Facebook and Twitter, although those don't focus as much on gaming.

Yoshikazu Tanaka, the 34-year-old founder and chief executive of Gree, said he was serious about expanding business overseas, targeting 1 billion users in the next several years.

Gree already has drawn 140 million users worldwide, and has opened overseas offices, including San Francisco and London.

Gree's booth was among the biggest at the annual Tokyo Game Show.

And it was drawing just as much of a crowd as Sony Corp., which exhibits every year, and was showing off its new portable machine, PlayStation Vita, set to go on sale Dec. 17 in Japan and early next year in the U.S. and Europe.

In Japan, PS Vita will face off this holiday season against DS3, the portable from Nintendo Co., which features glasses-free 3-D imagery.

Both Nintendo and Sony executives, in presentations earlier this week, expressed worries about keeping growth going in the gaming business, perhaps because of competition from devices like smartphones, Gree's specialty.

The shift to smartphones was affecting game-software makers as well.

"The network itself is the new platform," said Yoichi Wada, head of Japanese game software maker Square Enix. "Game developers need to keep in mind that gaming is spreading to casual users, including newcomers."

But the advantage of offering gaming on cellphones is simple: Almost everyone in the industrialized world owns a cellphone, and as more nations join that fold, people in those nations are bound to buy cellphones, too.

Tanaka said the advent of social gaming had changed the industry because people were always connected to networks with smartphones and tablets like the iPad, and people aren't necessarily going to go out and invest hundreds of dollars in a special game machine.

Tanaka said he envisioned a time whencell phones would become plentiful in places like Africa and South America for low prices, and people, who would never dream of buying expensive game machines, would be accessing Gree services from cellphones as gaming newcomers.

"What is coming next is very important," he said as a keynote speaker, a good indicator of his spot in the limelight. "Gree is targeting all cellphone-users."

Takashi Sensui, general manager at Microsoft Japan Co., said Microsoft sees social gaming as an opportunity to grow, as it is strong in games for cellphones and computers, as well as with those for its Xbox 360 home console.

What computer device people may want to use merely depends on where they are, such as whether they are on the move or they are at home, he said.

"You can use Microsoft's platform anywhere, anytime and everywhere, on any type of device to enjoy entertainment," he said.

___

Follow Yuri Kageyama on Twitter at http://twitter.com/yurikageyama


View the original article here

Tokyo game show turns to cell phones, has new star - USA Today

CHIBA, Japan – Social games played on smart phones are hogging the attention at this year's Tokyo video-game exhibition, boasting new ways of making money by selling "virtual" goodies, not the usual expensive machines and software packages.

Models display Sony Ericsson's smartphone Xperia Play at the annual Tokyo Game Show in suburban Tokyo. YOSHIKAZU TSUNO, AFP/Getty Images

Models display Sony Ericsson's smartphone Xperia Play at the annual Tokyo Game Show in suburban Tokyo.

YOSHIKAZU TSUNO, AFP/Getty Images

Models display Sony Ericsson's smartphone Xperia Play at the annual Tokyo Game Show in suburban Tokyo.

Gree, a social networking service that began just seven years ago in the founder's living room, was the big star at the annual Tokyo Game Show, with its first booth ever. The show previewed to media Thursday ahead of its opening to the public later this week at Makurahi Messe hall in this Tokyo suburb.

Its stardom underlines the arrival of so-called "social games" aimed at casual users passing the time on smartphones and tablet devices rather than the sophisticated plots, imagery and controls found on gaming devices.

With Gree, mobile games are an additional feature to its social networking service, similar to those already common in the U.S. and other nations with Facebook and Twitter, although those don't focus as much on gaming.

Yoshikazu Tanaka, the 34-year-old founder and chief executive of Gree, said his business model of attracting massive users was similar to other sectors such as computers, fast-fashion and autos, in which prices were rapidly coming down despite high quality.

He said he was serious about expanding business overseas, targeting 1 billion users in the next several years. Gree already has drawn 140 million users worldwide, and has opened overseas offices, including San Francisco and London.

Serkan Toto, a mobile and game industry consultant, said the enormously successful Gree business model that has made Tanaka a billionaire is different from conventional game makers in that it gives away games for free, and it doesn't sell any expensive machines.

However, once users become fans of the games, some of them pay for special virtual "items," such as fancy clothes and cute pets, bringing in lucrative profits for Gree, thanks to sheer user scale.

Toto said Gree's show-stopping presence was telling, underlining its ambitions to grow globally.

"It was a demonstration of power: 'We are the future. We have the money'," he said, noting that Gree had reached an older crowd than the teenagers usually associated with games. "Social games are a way to reach new demographics."

Gree's booth was among the biggest at the Tokyo Game Show.

And it was drawing just as much of a crowd as Sony Corp., which exhibits every year, and was showing off its new portable machine, PlayStation Vita, set to go on sale Dec. 17 in Japan and early next year in the U.S. and Europe.

In Japan, PS Vita will face off this holiday season against 3DS, the portable from Nintendo Co., which features glasses-free 3-D imagery.

Both Nintendo and Sony executives, in presentations earlier this week, expressed worries about keeping growth going in the gaming business, perhaps because of competition from devices like smartphones, Gree's specialty.

The shift to smartphones was affecting game-software makers as well.

"The network itself is the new platform," said Yoichi Wada, head of Japanese game software maker Square Enix. "Game developers need to keep in mind that gaming is spreading to casual users, including newcomers."

But the advantage of offering gaming on cellphones is simple: Almost everyone in the industrialized world owns a cellphone, and as more nations join that fold, people in those nations are bound to buy cellphones, too.

Tanaka said the advent of social gaming had changed the industry because people were always connected to networks with smartphones and tablets like the iPad, and people aren't necessarily going to go out and invest hundreds of dollars in a special game machine.

Tanaka said he envisioned a time when cellphones would become plentiful in places like Africa and South America for low prices, and people, who would never dream of buying expensive game machines, would be accessing Gree services from cellphones as gaming newcomers.

"What is coming next is very important," he said as a keynote speaker, a good indicator of his spot in the limelight. "Gree is targeting all cellphone-users."

Takashi Sensui, general manager at Microsoft Japan Co., said Microsoft sees social gaming as an opportunity to grow, as it is strong in games for cellphones and computers, as well as with those for its Xbox 360 home console.

What computer device people may want to use merely depends on where they are, such as whether they are on the move or they are at home, he said.

"You can use Microsoft's platform anywhere, anytime and everywhere, on any type of device to enjoy entertainment," he said.

Copyright 2011 The Associated Press. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.For more information about reprints & permissions, visit our FAQ's. To report corrections and clarifications, contact Standards Editor Brent Jones. For publication consideration in the newspaper, send comments to letters@usatoday.com. Include name, phone number, city and state for verification. To view our corrections, go to corrections.usatoday.com.

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2011年9月8日木曜日

Apple taps Japan court to ban sales of Samsung phones (Reuters)

TOKYO (Reuters) – Apple is seeking to ban sales of some Samsung Electronics gadgets in Japan, accusing its rival of violating patents relating to the iPhone and iPad, the latest salvo in a series of patent battles between the two companies.

Apple has filed a suit with the Tokyo District Court seeking the suspension of sales of Galaxy S and its sequel S II smartphones and the Galaxy Tab 7 in Japan, according to sources close to the matter. The first hearing was held on Wednesday, the source said.

Samsung has been locked in a battle with Apple over smartphone and tablet patents since April. The Galaxy gadgets are seen as among the biggest challengers to Apple's mobile devices, which have achieved runaway success.

In a global intellectual property battle, Apple has said the Galaxy line of mobile phones and tablets "slavishly" copied the iPhone and iPad, and it has sued the Korean firm in the United States, Australia and Korea as well as Europe.

Samsung, whose tablets are based on Google Inc's Android software, has countersued Apple.

Samsung filed a suit against Apple in Japan in April and Apple countersued on August 23, Samsung said. Apple is seeking 100 million yen ($1.3 million) in damages, as well as the sales ban, according to Kyodo news agency, which reported the news earlier.

Samsung's Galaxy S outsold Apple's iPhone in Japan in January-March, according to data from research firm Strategy Analytics.

A spokesman for the Tokyo District Court said he could not comment on pending cases.

Last month, Samsung said it would delay the launch of its latest Galaxy tablet computers in Australia until after a court ruling in late September. Last week, a German court banned sales of Samsung's Galaxy Tab 7.7.

Earlier on Thursday, Japan's top mobile carrier NTT Docomo launched Samsung's Galaxy Tab 10.1 on its high-speed LTE network.

"We have heard from Samsung that it's all right," NTT Docomo President Ryuji Yamada told reporters at the launch when asked about the patent battles. "At this point we don't think it will harm our sales."

($1 = 77.325 Japanese Yen)

(Reporting by Isabel Reynolds and Reiji Murai in TOKYO and Miyoung Kim in SEOUL; Editing by Edwina Gibbs and Anshuman Daga)


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