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2011年9月16日金曜日

Tokyo game show turns to cell phones, has new star

CHIBA, Japan – A startup little known outside Japan that offers games for cellphones is emerging as the new star at this year's Tokyo video game exhibition, usually dominated by big-name console makers like Sony and Microsoft.

Gree Inc., a social networking service that began just seven years ago in the founder's living room, had its first booth ever at the sprawling Tokyo Game Show, which previewed to media Thursday ahead of its opening to the public later this week at a hall in this Tokyo suburb.

Its stardom underlines the arrival of so-called "social games" aimed at casual users passing the time on smartphones and tablet devices rather than the sophisticated plots, imagery and controls found on gaming devices.

With Gree, mobile games are an additional feature to its social networking service, similar to those already common in the U.S. and other nations with Facebook and Twitter, although those don't focus as much on gaming.

Yoshikazu Tanaka, the 34-year-old founder and chief executive of Gree, said he was serious about expanding business overseas, targeting 1 billion users in the next several years.

Gree already has drawn 140 million users worldwide, and has opened overseas offices, including San Francisco and London.

Gree's booth was among the biggest at the annual Tokyo Game Show.

And it was drawing just as much of a crowd as Sony Corp., which exhibits every year, and was showing off its new portable machine, PlayStation Vita, set to go on sale Dec. 17 in Japan and early next year in the U.S. and Europe.

In Japan, PS Vita will face off this holiday season against DS3, the portable from Nintendo Co., which features glasses-free 3-D imagery.

Both Nintendo and Sony executives, in presentations earlier this week, expressed worries about keeping growth going in the gaming business, perhaps because of competition from devices like smartphones, Gree's specialty.

The shift to smartphones was affecting game-software makers as well.

"The network itself is the new platform," said Yoichi Wada, head of Japanese game software maker Square Enix. "Game developers need to keep in mind that gaming is spreading to casual users, including newcomers."

But the advantage of offering gaming on cellphones is simple: Almost everyone in the industrialized world owns a cellphone, and as more nations join that fold, people in those nations are bound to buy cellphones, too.

Tanaka said the advent of social gaming had changed the industry because people were always connected to networks with smartphones and tablets like the iPad, and people aren't necessarily going to go out and invest hundreds of dollars in a special game machine.

Tanaka said he envisioned a time whencell phones would become plentiful in places like Africa and South America for low prices, and people, who would never dream of buying expensive game machines, would be accessing Gree services from cellphones as gaming newcomers.

"What is coming next is very important," he said as a keynote speaker, a good indicator of his spot in the limelight. "Gree is targeting all cellphone-users."

Takashi Sensui, general manager at Microsoft Japan Co., said Microsoft sees social gaming as an opportunity to grow, as it is strong in games for cellphones and computers, as well as with those for its Xbox 360 home console.

What computer device people may want to use merely depends on where they are, such as whether they are on the move or they are at home, he said.

"You can use Microsoft's platform anywhere, anytime and everywhere, on any type of device to enjoy entertainment," he said.

___

Follow Yuri Kageyama on Twitter at http://twitter.com/yurikageyama


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Tokyo game show turns to cell phones, has new star (AP)

CHIBA, Japan – A startup little known outside Japan that offers games for cellphones is emerging as the new star at this year's Tokyo video game exhibition, usually dominated by big-name console makers like Sony and Microsoft.

Gree Inc., a social networking service that began just seven years ago in the founder's living room, had its first booth ever at the sprawling Tokyo Game Show, which previewed to media Thursday ahead of its opening to the public later this week at a hall in this Tokyo suburb.

Its stardom underlines the arrival of so-called "social games" aimed at casual users passing the time on smartphones and tablet devices rather than the sophisticated plots, imagery and controls found on gaming devices.

With Gree, mobile games are an additional feature to its social networking service, similar to those already common in the U.S. and other nations with Facebook and Twitter, although those don't focus as much on gaming.

Yoshikazu Tanaka, the 34-year-old founder and chief executive of Gree, said he was serious about expanding business overseas, targeting 1 billion users in the next several years.

Gree already has drawn 140 million users worldwide, and has opened overseas offices, including San Francisco and London.

Gree's booth was among the biggest at the annual Tokyo Game Show.

And it was drawing just as much of a crowd as Sony Corp., which exhibits every year, and was showing off its new portable machine, PlayStation Vita, set to go on sale Dec. 17 in Japan and early next year in the U.S. and Europe.

In Japan, PS Vita will face off this holiday season against DS3, the portable from Nintendo Co., which features glasses-free 3-D imagery.

Both Nintendo and Sony executives, in presentations earlier this week, expressed worries about keeping growth going in the gaming business, perhaps because of competition from devices like smartphones, Gree's specialty.

The shift to smartphones was affecting game-software makers as well.

"The network itself is the new platform," said Yoichi Wada, head of Japanese game software maker Square Enix. "Game developers need to keep in mind that gaming is spreading to casual users, including newcomers."

But the advantage of offering gaming on cellphones is simple: Almost everyone in the industrialized world owns a cellphone, and as more nations join that fold, people in those nations are bound to buy cellphones, too.

Tanaka said the advent of social gaming had changed the industry because people were always connected to networks with smartphones and tablets like the iPad, and people aren't necessarily going to go out and invest hundreds of dollars in a special game machine.

Tanaka said he envisioned a time whencell phones would become plentiful in places like Africa and South America for low prices, and people, who would never dream of buying expensive game machines, would be accessing Gree services from cellphones as gaming newcomers.

"What is coming next is very important," he said as a keynote speaker, a good indicator of his spot in the limelight. "Gree is targeting all cellphone-users."

Takashi Sensui, general manager at Microsoft Japan Co., said Microsoft sees social gaming as an opportunity to grow, as it is strong in games for cellphones and computers, as well as with those for its Xbox 360 home console.

What computer device people may want to use merely depends on where they are, such as whether they are on the move or they are at home, he said.

"You can use Microsoft's platform anywhere, anytime and everywhere, on any type of device to enjoy entertainment," he said.

___

Follow Yuri Kageyama on Twitter at http://twitter.com/yurikageyama


View the original article here

Tokyo game show turns to cell phones, has new star - USA Today

CHIBA, Japan – Social games played on smart phones are hogging the attention at this year's Tokyo video-game exhibition, boasting new ways of making money by selling "virtual" goodies, not the usual expensive machines and software packages.

Models display Sony Ericsson's smartphone Xperia Play at the annual Tokyo Game Show in suburban Tokyo. YOSHIKAZU TSUNO, AFP/Getty Images

Models display Sony Ericsson's smartphone Xperia Play at the annual Tokyo Game Show in suburban Tokyo.

YOSHIKAZU TSUNO, AFP/Getty Images

Models display Sony Ericsson's smartphone Xperia Play at the annual Tokyo Game Show in suburban Tokyo.

Gree, a social networking service that began just seven years ago in the founder's living room, was the big star at the annual Tokyo Game Show, with its first booth ever. The show previewed to media Thursday ahead of its opening to the public later this week at Makurahi Messe hall in this Tokyo suburb.

Its stardom underlines the arrival of so-called "social games" aimed at casual users passing the time on smartphones and tablet devices rather than the sophisticated plots, imagery and controls found on gaming devices.

With Gree, mobile games are an additional feature to its social networking service, similar to those already common in the U.S. and other nations with Facebook and Twitter, although those don't focus as much on gaming.

Yoshikazu Tanaka, the 34-year-old founder and chief executive of Gree, said his business model of attracting massive users was similar to other sectors such as computers, fast-fashion and autos, in which prices were rapidly coming down despite high quality.

He said he was serious about expanding business overseas, targeting 1 billion users in the next several years. Gree already has drawn 140 million users worldwide, and has opened overseas offices, including San Francisco and London.

Serkan Toto, a mobile and game industry consultant, said the enormously successful Gree business model that has made Tanaka a billionaire is different from conventional game makers in that it gives away games for free, and it doesn't sell any expensive machines.

However, once users become fans of the games, some of them pay for special virtual "items," such as fancy clothes and cute pets, bringing in lucrative profits for Gree, thanks to sheer user scale.

Toto said Gree's show-stopping presence was telling, underlining its ambitions to grow globally.

"It was a demonstration of power: 'We are the future. We have the money'," he said, noting that Gree had reached an older crowd than the teenagers usually associated with games. "Social games are a way to reach new demographics."

Gree's booth was among the biggest at the Tokyo Game Show.

And it was drawing just as much of a crowd as Sony Corp., which exhibits every year, and was showing off its new portable machine, PlayStation Vita, set to go on sale Dec. 17 in Japan and early next year in the U.S. and Europe.

In Japan, PS Vita will face off this holiday season against 3DS, the portable from Nintendo Co., which features glasses-free 3-D imagery.

Both Nintendo and Sony executives, in presentations earlier this week, expressed worries about keeping growth going in the gaming business, perhaps because of competition from devices like smartphones, Gree's specialty.

The shift to smartphones was affecting game-software makers as well.

"The network itself is the new platform," said Yoichi Wada, head of Japanese game software maker Square Enix. "Game developers need to keep in mind that gaming is spreading to casual users, including newcomers."

But the advantage of offering gaming on cellphones is simple: Almost everyone in the industrialized world owns a cellphone, and as more nations join that fold, people in those nations are bound to buy cellphones, too.

Tanaka said the advent of social gaming had changed the industry because people were always connected to networks with smartphones and tablets like the iPad, and people aren't necessarily going to go out and invest hundreds of dollars in a special game machine.

Tanaka said he envisioned a time when cellphones would become plentiful in places like Africa and South America for low prices, and people, who would never dream of buying expensive game machines, would be accessing Gree services from cellphones as gaming newcomers.

"What is coming next is very important," he said as a keynote speaker, a good indicator of his spot in the limelight. "Gree is targeting all cellphone-users."

Takashi Sensui, general manager at Microsoft Japan Co., said Microsoft sees social gaming as an opportunity to grow, as it is strong in games for cellphones and computers, as well as with those for its Xbox 360 home console.

What computer device people may want to use merely depends on where they are, such as whether they are on the move or they are at home, he said.

"You can use Microsoft's platform anywhere, anytime and everywhere, on any type of device to enjoy entertainment," he said.

Copyright 2011 The Associated Press. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.For more information about reprints & permissions, visit our FAQ's. To report corrections and clarifications, contact Standards Editor Brent Jones. For publication consideration in the newspaper, send comments to letters@usatoday.com. Include name, phone number, city and state for verification. To view our corrections, go to corrections.usatoday.com.

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2011年8月18日木曜日

Another body part turns up in Osaka

OSAKA — Another human body part has been found in a suspected multiple murder case in Osaka, a left ankle in a container stored at a garbage disposal complex, police said.

The discovery of the ankle Monday added to the several dismembered parts of human bodies found in two similar 18-liter containers in Tennoji Ward the previous day.

Also Monday, a resident recounted seeing three people on a night in late July unloading two containers of similar size from a minivan in a parking lot near where one of the metal containers was found.

The ankle was found in a container that had been collected as garbage in the ward around Aug. 5, the police said, adding it could be paired with the smaller of two right ankles that were found Sunday morning in a container abandoned in a park's shrubbery.

The third container was collected from the trash site of a condominium near where another container with human remains was found, after a neighbor complained of the abandoned object on Aug. 3, according to the police.

The city, which had collected and stored the container without inspecting its contents, reported its possession to police on Monday, after reports of the discoveries of the other body parts.

Regarding the three suspicious people seen unloading two containers, the witness said it was a man likely in his 20s or 30s who was doing the unloading, and that a middle-aged woman was in the passenger's seat.

The previous discoveries included a decomposing human head and the two ankles. The head was wrapped in a newspaper dated 2006, the police said.

The container found Sunday afternoon in a residential area about 100 meters from the park reportedly contained a pair of hands of roughly equal size and bits of bones, including a pelvis.

The police said the size of the remains indicates they belong to an adult male and female and suggests at least two people may have been victims of a crime.

A 25-year-old woman who lives in the area said she saw two containers sitting side by side on a street around July 20. She also said that three or four days later she spotted a middle-aged man kicking the containers and murmuring, "Here, maybe."


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